The modern VR rendering pipeline involves multiple steps broadly categorized as rendering and post processing. Post rendering, the HMD compositor processes the rendered views to better suit the…
Synchronizing Present Calls Between Applications on Distributed Systems with DirectX 12
EEG-based analysis of various sensory stimulation effects to reduce visually induced motion sickness in virtual reality
VR Shared Photon Engine
VR image reprojection and resulting black borders.
Frontiers A systematic review: Virtual-reality-based techniques for human exercises and health improvement
Frontiers A method for synchronized use of EEG and eye tracking in fully immersive VR
Synchronizing Present Calls Between Applications on Distributed Systems with DirectX 12
Applied Sciences, Free Full-Text
A Guide To Leverage User Data to Improve Smart TV App Performance - Muvi One