Cross-Process Synchronization Improves VR Performance

Description

The modern VR rendering pipeline involves multiple steps broadly categorized as rendering and post processing. Post rendering, the HMD compositor processes the rendered views to better suit the…

Synchronizing Present Calls Between Applications on Distributed Systems with DirectX 12

EEG-based analysis of various sensory stimulation effects to reduce visually induced motion sickness in virtual reality

VR Shared Photon Engine

VR image reprojection and resulting black borders.

Frontiers A systematic review: Virtual-reality-based techniques for human exercises and health improvement

Frontiers A method for synchronized use of EEG and eye tracking in fully immersive VR

Synchronizing Present Calls Between Applications on Distributed Systems with DirectX 12

Applied Sciences, Free Full-Text

A Guide To Leverage User Data to Improve Smart TV App Performance - Muvi One

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